![]() The comparison of the G1, G2 and G3 characters are as shown in the table below:įlat, only divided into Front and Side categories.įlat, only divided into Front, Side and Side 2 categories.įully supported (except the upgraded Eddie and Cherry). The additional Bone Hand structure can create special bone hand animation.The name of this template bone character is suffixed with F (front), S (45 degrees to the right), or S2 (90 degrees to the right). The thumbnail of the template bone character is marked with (front) or (side, 45 or 90 degrees to the right), which implies the direction of the character. G3 Bone Hand - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Human\3_G3 Bone Hand G3 360 Free Bone - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Free Bone\3.G3 360 Free BoneĬonstructed freely, without specific rules. The source images for this kind of bones are unlimited and can be anything.For 3D design, I specialize in Zbrush, Blender, Maya, 3D Max, and Unreal Engine. I am an expert in various software, including Adobe Photoshop, Adobe Illustrator, Cartoon Animator 5, Adobe Animator, Adobe After Effects, and Adobe Premiere. The bone structure of this kind can be constructed freely. I am a versatile artist with experience in 2D and 3D art and animation. ![]() Vector Free Bone - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Free Bone\2.Vector Free Bone Real-time animation means that the process from idea to finished product is basically instantaneous: the motions you perform are captured and applied as clean animations on your own custom characters, in your CTA4. Image Free Bone - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Free Bone\1.Image Free Bone Rokoko Studio captures your mocap data and forwards it to your scene in Cartoon Animator 4. G3 360 Wings - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Wings\G3 360 Wings G3 360 Spine - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Spine\G3 360 Spine C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Animals\G3 360 Animals G3 360 Human - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Human\1_G3 360 Human ![]() The thumbnail of the template bone character can also be marked with various entities such as dogs, worms, or simply the look of the bones.The name of this template bone human character is suffixed with F (front), S (45 degrees to the right), or S2 (90 degrees to the right). The thumbnail of the template bone human character is marked with (front) or (side, 45 or 90 degrees to the right), which implies the direction of the human character. G3 Wings - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Wings\G3 Wings G3 Spine - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Spine\G3 Spine G3 Animals - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Animals\G3 Animals characters in illustration and animation Cartoon Animator 4. G3 Human - C:\Users\Public\Documents\Reallusion\Reallusion Templates\Cartoon Animator\Actor\Human\2_G3 Human ![]() The thumbnails and paths of the embedded characters are as ![]()
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