Fortunately, the protoss were able to stabilize the platform. The forces had disabled the Sky Shield, an orbital defense platform which would crush Augustgrad if not dealt with. Raynor agreed, but also warned Artanis that the Dominion was under attack by Moebius Corps, led by the hybrid. Artanis asked Raynor if he could have the Keystone, as it could be useful in dealing with Amon. Raynor was glad to see Artanis but was saddened to hear of Zeratul's death. The following section contains timeline information which isn't necessarily in chronological order.Īrtanis headed to Korhal where he was greeted by Jim Raynor. Artanis had Vorazun send her elite templar to find Amon's hybrid facilities. The Nerazim were welcomed aboard the Spear of Adun. After enough of Amon's forces had entered the planet, Artanis overloaded the core, destroying Shakuras. Vorazun then suggested overloading the planet's core to deny Amon the planet, which Artanis accepted as they could make an example out of him by wiping out a significant amount of zerg and hybrid at the same time. Per Zeratul's wish, the Spear of Adun made their way to Shakuras and evacuated as much Nerazim as they could. Needing reinforcements to reclaim Aiur and save their people, Artanis was soon contacted by the Nerazim matriarch Vorazun, who informed him that Amon had opened a portal to send his forces from Aiur to Shakuras and that they needed help. Artanis is alarmed that she has her cords, but Rohana insists that she can hold off Amon's wrath and would be able to help more doing so, which he reluctantly allows. Karax meanwhile took the opportunity to sever the cords of the warriors in stasis, while Artanis discovers Rohana, a Grand Preserver. In the ship, the protoss were amazed by the lost, advanced technology. He manages to find other Daelaam who had their cords severed by the Nerazim, including the phase-smith Karax and fled the planet on the Spear of Adun. Artanis mourns Zeratul and promises to fulfill what he wanted - a unified protoss society. Zeratul is too late to reach Artanis and valiantly fights him to sever his nerve cords, doing so at the cost of his own life. The reclamation of Aiur is soon revealed to be a cunning trap by the fallen xel'naga Amon, who takes advantage of the Daelaam's connection to the Khala to possess the entire force. The protoss appeared to lose, when more were warped into combat to confront the zerg. During the battle, the group's high templar merged into an archon. Kaldalis stated that with the Khala they couldn't lose. The opening cinematic, as narrated by Artanis, shows a protoss force battling against the zerg in an effort to retake Aiur. Artanis is placated, and the two return to the Golden Armada. Kaldalis counters that the reclamation is for the new unified protoss civilization, and that its future is worth fighting for. Artanis doubts whether it is right for many protoss to die to reclaim the symbol of the old protoss civilization, one that lost Aiur due to its own critical flaw of disunity. The protoss reclamation of Aiur from the zerg begins the next day. Reclamation shows a conversation between Artanis and Kaldalis on an asteroid or planetoid orbiting Aiur. The main campaign features 19 missions, with an additional two extra mini-campaigns featuring three missions each.Īn additional three mission campaign, named Into the Void, serves as an epilogue for Legacy of the Void, and as a conclusive end to the story arc started in StarCraft. The campaign features planets from previous games such as Korhal and Shakuras, as well as new locations such as Ulnar and Glacius. As Hierarch Artanis, the player must unite the scattered protoss factions, and find a way to force Amon back into the Void. The central campaign begins with the reclamation of Aiur, which goes awry due to the return of Amon and the corruption of the Khala. It contains three mission prologue campaign Whispers of Oblivion, featuring Zeratul as he attempts to make sense of the scattered prophecy that spoke of the return of Amon. The story of Legacy of the Void concludes the StarCraft II trilogy, picking up where Heart of the Swarm ended.
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